Courses tagged with "Evaluation" (161)
This course teaches the concepts and computational methods in the exciting interdisciplinary field of bioinformatics and their applications in life sciences. The lectures are taught in both Mandarin Chinese and English with slides in English. 生物信息学是一门新兴的生命科学与计算科学的前沿交叉学科。本课程讲授生物信息学主要概念和方法,以及如何应用生物信息学手段解决生命科学问题。本课程同时提供中文普通话授课和英文授课两个版本,以及英文幻灯片。
Are you interested in learning how to program (in Python) within a scientific setting? This course will cover algorithms for solving various biological problems along with a handful of programming challenges helping you implement these algorithms in Python. It offers a gentler-paced alternative to the first course in our Bioinformatics Specialization (Finding Hidden Messages in DNA).
The network is what makes the cloud. The cloud’s key capabilities—the ability to share infrastructure, the ability to move and scale applications across servers, massive parallelism, virtualization, and worldwide connectivity—are all rooted in the network. Learn how it all works!
Have you ever wished you knew how to program, but had no idea where to start from? This course will teach you how to program in Scratch, an easy to use visual programming language. More importantly, it will introduce you to the fundamental principles of computing and it will help you think like a software engineer.
This course will discuss the major ideas used today in the implementation of programming language compilers. You will learn how a program written in a high-level language designed for humans is systematically translated into a program written in low-level assembly more suited to machines!
Understanding how the brain works is one of the fundamental challenges in science today. This course will introduce you to basic computational techniques for analyzing, modeling, and understanding the behavior of cells and circuits in the brain. You do not need to have any prior background in neuroscience to take this course.
Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual reality, virtual simulators, visualization and even imaging products and cameras. This course, part of the Virtual Reality (VR) Professional Certificate program, teaches the basics of computer graphics that apply to all of these domains.
Students will learn to create computer-generated images of 3D scenes, including flybys of objects, make a real-time scene viewer, and create very realistic images with raytracing. We will start with a simple example of viewing a teapot from anywhere in space, understanding the basic mathematics of virtual camera placement. Next, you will learn how to use real-time graphics programming languages like OpenGL and GLSL to create your own scene viewer, enabling you to fly around and manipulate 3D scenes. Finally, we will teach you to create highly realistic images with reflections and shadows using raytracing.
This course runs for 6 weeks and consists of four segments. Each segment includes an individual programming assignment:
- Overview and Basic Math (Homework 0: 10% of grade)
- Transformations (Homework 1: 20% of grade)
- OpenGL and Lighting (Homework 2: 35% of grade)
- Raytracing (Homework 3: 35% of grade)
This term, students who earn a total score of 50% or greater will have passed the course and may obtain a certificate from UC San DiegoX.
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